11/1/2023 0 Comments Dx11 setupTutorial to the DirectX ToolKit (although I would recommend starting from a tutorial series using the toolkit first before reading this): /Microsoft/DirectXTK/wiki/Getting-Started Web Resources microsoft/DirectXTK/wiki/Adding-the-DirectX-Tool-Kit You can install the tool kit with NuGet or compile it from source (Compilation is relatively easy): Here is an example of such porting from the old SDK to the modern Windows SDK and DirectX Tool Kit etc: Here is a list of other equivalences and other necessary libraries: /living-without-d3dx/Ī lot of old DirectX11 code and tutorial out there will need some porting as they rely on the deprecated DirectX SDK. But this is also true for the obsolete "xnamath.h" math library now replaced by "directxmath.h" ( migration from the xna math library). ( source) Mainly, you need the DirectX Tool Kit. Therefore you need to rely on other libraries to find functions equivalent to the old SDK. Unfortunately during this change many features have been removed (such as texture creation, or shader program handling). In this version you will rely on "d3d11.h" and D3D11xxx() functions. The SDK is now deprecated and the DirectX API now available through the Windows Development Kit that comes when installing Visual Studio. In the past DirectX development would require the DirectX SDK you would typically use the header "d3dx11.h" and functions like D3DX11xxxxx() or D3DX10xxxx(). Items that I recommend the most to start learning are emphasis in orange. If you need more control and performance then DirectX 12 / Vulkan will provide a low level API designed for experts that already master DX11/GL4. It is recommended to learn DirectX 11 / OpenGL 4 first. Here I gather links, YouTube playlist or articles to start your journey with DirectX API and graphics programing.įirst you should know that DirectX 11 is the equivalent of OpenGL 4, and DirectX 12 of Vulkan. It can be tough to find up to date DirectX 11 tutorials, guides or series for beginners out there. (mainly gathering resources for learning)
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